Hello!
I am a French-American 3D artist currently residing in Montreal, Canada. I work as an Asset Artist at Pixomondo.
Model, texture, and lookdev props and environment pieces for use in film projects.
● Model, texture, and lookdev props and environment pieces for use in film and television projects.
● Worked with a team of artists to create photoreal recreations of historical objects and settings. Responsible for the creation of entire environments across locations and time periods, ranging from medieval fortresses to World War II field hospitals
● Modeled, textured, lit, rendered, and composited scenes for use in HistoPad applications
● Coordinated with historians to ensure complete historical accuracy
● Incorporated new techniques and ideas into pipeline, aided in communication between art team, managers, and application developers
● Began in 2017 as 3D Generalist, was promoted to Lead Graphic Artist in May 2019
● Worked with a team of artists to create photoreal recreations of historical objects and settings. Responsible for the creation of entire environments across locations and time periods, ranging from medieval fortresses to World War II field hospitals.
● Modeled, textured, lit, rendered, and composited scenes for use in HistoPad Applications
● Worked with both realtime and pre-rendered pipelines
● Collaborated with directorial team and concept artists to create visual elements for
animated short “PURE”
● Worked with directorial team and other artists to establish a stable pipeline and visual look
for the short
● Modeled props, environment pieces, and characters
● Worked with compositors and 3D artists to create a variety of visual effects for film and TV
shows
● Modeled props as needed for compositing