Marie Angoulvant
Marie Angoulvant
3D Generalist and Environment Artist
Paris, France

Summary

Hello!
I am a French-American 3D artist currently residing in Paris, France. I work as a 3D generalist specializing in environments at Histovery, where we work to bring monuments and museums to life through augmented reality.

Resume PDF

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Skills

3D ModelingCharacter ModelingHard Surface ModelingEnvironment ModelingProject ManagementTeam ManagementMotion GraphicsMotion CaptureTexturing

Software proficiency

Maya
Maya
Substance Painter
Substance Painter
Substance Designer
Substance Designer
ZBrush
ZBrush
vray
vray
Arnold
Arnold
Photoshop
Photoshop
After Effects
After Effects
Unreal Engine
Unreal Engine
Marvelous Designer
Marvelous Designer

Reel

Productions

  • Coverart chinon
    • Video Game
      Histopad Forteresse Royal De Chinon
    • Year
      2019
    • Role
      Modeler and Texture Artist
    • Company
      Histovery
  • Coverart amboise
    • Video Game
      Histopad Chateau d'Amboise
    • Year
      2019
    • Role
      Modeler and Texture Artist
    • Company
      Histovery
  • Coverart airborne
    • Video Game
      Histopad Airborne Museum
    • Year
      2018
    • Role
      Modeler and Texture Artist
    • Company
      Histovery
  • Coverart
    • Video Game
      Histopad Palais Des Papes
    • Year
      2017
    • Role
      Modeler and Texture Artist
    • Company
      Histovery
  • Moneymonster
    • Movie
      Money Monster
    • Year
      2016
    • Role
      CG Artist
    • Company
      The Molecule

Experience

  • Lead Graphic Artist at Histovery
    Paris, France
    May 2019 - Present

    ● Worked with a team of artists to create photoreal recreations of historical objects and settings. Responsible for the creation of entire environments across locations and time periods, ranging from medieval fortresses to World War II field hospitals

    ● Modeled, textured, lit, rendered, and composited scenes for use in HistoPad applications

    ● Coordinated with historians to ensure complete historical accuracy

    ● Incorporated new techniques and ideas into pipeline, aided in communication between art team, managers, and application developers

    ● Began in 2017 as 3D Generalist, was promoted to Lead Graphic Artist in May 2019

  • Modeler and Texture Artist - Environment at Histovery
    Paris, France
    May 2017 - May 2019

    ● Worked with a team of artists to create photoreal recreations of historical objects and settings. Responsible for the creation of entire environments across locations and time periods, ranging from medieval fortresses to World War II field hospitals.

    ● Modeled, textured, lit, rendered, and composited scenes for use in HistoPad Applications

    ● Worked with both realtime and pre-rendered pipelines

  • Modeler and Look-Developer at Keed LLC.
    Denver, United States of America
    October 2016 - April 2017

    ● Collaborated with directorial team and concept artists to create visual elements for

    animated short “PURE”

    ● Worked with directorial team and other artists to establish a stable pipeline and visual look

    for the short

    ● Modeled props, environment pieces, and characters

  • 3D Intern - generalist at The Molecule
    New York City, United States of America
    May 2015 - August 2015

    ● Worked with compositors and 3D artists to create a variety of visual effects for film and TV

    shows

    ● Modeled props as needed for compositing